GENERAL OUTLINE OF COMPETITION RULES
* Taiji Legacy reserves the right to change circumstantial
rules (ie. number of judges,
) in the event that circumstances
require a deviation from the rules stated below. *
TIME
LIMITS
Traditional & Modern Wushu Forms
30 sec minimum (45 sec - Advanced levels)
2 min maximum
All
Tai Chi forms (includes 24, 48, & combined 72)
3 min minimum
3 min 30 sec maximum
(42 Step competitors must do complete form - b/w 5-6min)
Musical
Group Events:
1 min 30 sec minimum, 5 min maximum (Taiji Form & Taiji
Weapon)
45 sec minimum, 2 min maximum (Other Forms & Weapons:
Internal, External, Wushu)
Wing
Chun Wooden Dummy:
2 min max (Intermediate); 2 min 30 sec max (Advanced)
Overall
Grand Champion Finals Events:
3 min minimum, 5 min maximum (Internal)
45 sec minimum, 2 min maximum (External)
For
Tai Chi, Internal forms, and Musical group events, the competitor
will be given an audible signal before the last 30 sec of
the time limit. The competitor will then have the remaining
30 sec to complete the form.
For all forms competition, point deductions of one-tenth point
will be taken for each 5 sec interval outside the time limit.
Reaction
skills:
Restricted-Step Push Hands - two 60 sec rounds with
a 15 sec break in between rounds
Moving Push Hands - one round of 90 sec PUSHING TIME
Continuous Sparring - two 30 sec rounds of continuous
light-contact sparring
Weapons Sparring - two 60 sec rounds with a 1 min rest
period in between rounds
Shuai Chiao - three 2 min rounds with a 1 min rest
period in between rounds
Chi Sau - two 90 sec rounds, with a 30 sec rest period
in between rounds
San Shou - three 2 min rounds, with a 1 min rest period
in between rounds
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GENERAL
RULES
Dress
Code:
The Taiji Legacy is a formal event. All competitors are required
to dress appropriately. Competitors may wear traditional Chinese
martial arts uniforms (preferred), or pants appropriate for
the Chinese martial arts plus a school T-shirt or an event
T-shirt. The competition committee reserves the right to make
the final judgements on appropriate attire. Karate-type Gis
are NOT considered appropriate, and are not permitted. Shoes
are mandatory for all events, except for light contact sparring
and Shuai Chiao. All shoes should be regular athletic type
shoes. No regular street-type shoes are permitted.
Procedures:
All competitors will be called to the ring at least 10 minutes
before the beginning of the event. If a competitor should
have an obligation in another ring, he or she must at this
time tell ring official/chief judge so they can readjust the
competing order to accomodate the competing obligations.
Competing:
When the official sees that all is ready, he or she will call
the first competitor and announce for the next 2 competitors
to prepare. When the competitors name is called to compete,
he/she will approach the ring and salute to the main official
and wait for permission/signal from the ring-official/chief
judge to begin. Judges will be observing as soon as the competitors
name is called.
Upon receiving the signal to begin from the ring-official/chief
judge , the competitor will walk to the starting position
within the ring. At no point should the competitor speak with
any judge or official. This should be done before the event
begins. Once the beginning position is found, the competitor
will stand perfectly still at attention, showing judges and
timekeepers that the form is ready to begin. The time clock
will begin at the first sign of movement from this attention
position. The time clock will stop when the form is finished
and the competitor returns to a stationary and relaxed position.
Upon completion, the competitor will again walk to the same
place he/she entered the ring and face the judges and officials
once again at attention. At this time, the score for the competitor
will be given.
After receiving his/her final score, the competitor will acknowledge
the score by saluting the ring official/chief judge. Only
now is the competitor finished with his/her form and may leave
the ring area.
Scoring:
Scoring will be based on performance & level by individual
judges. The ranges for levels are as follows:
beginner: 6.5 - 7.5
intermediate: 7.5 - 8.5
advanced: 8.5 - 9.5
very advanced: 9.5 - 9.99
5
scores will be given in which the highest and lowest score
will be dropped to calculate the final score. In the event
of a tie score, all 5 scores will be utilized. In case of
another tie, both athletes shall receive the same awards.
Awards:
All awards for competition will be given immediately upon
completion of each event. 1st, 2nd, and 3rd place medals will
be awarded to the top 3 competitors of each event in the General
Competition. Two 3rd place rankings will be awarded in all
Reaction Skills events. All first time competitors will receive
only 1 award and a certificate for the one or two events they
compete in. Grand Champion Awards will be given at the conclusion
of the tournament. The criteria for Grand Champion awards
are listed in the information packet.
Re-performing:
Any
performer may begin his or her form again, without penalty,
should that competitor be interrupted by uncontrollable circumstances.
Re-performing due to forgetfulness, broken weapons, etc. will
be permitted with a full ½ point deduction from the
total score. This will not be permitted more than once.
Southern
Shorthand forms would consist of the following:
Southern Mantis, White Eyebrow, 5 Ancestors System, Southern
Dragon System, & Six Elbows Southern Longhand forms would
consist of the following: Hung Gar, Fut Gar, Jow Gar, and
Choy Lay Fut
Reaction
Skills:
Reaction Skill events include Stationary Push Hands, Moving
Push Hands, Continuous Sparring, Shuai Chiao, Chi Sau, Weapons
Sparring, & San Shou. Nearly all reaction events have
listed some sort of protective gear, some mandatory, some
optional. All competitors are responsible for their own protective
equipment unless otherwise mentioned.
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RESTRICTED-STEP
PUSH HANDS
All
push hands competitors must wear short-sleeved shirts. One
match consists of two 60 second rounds with a 15 second break
in between rounds. Opponents face each other and each places
their foot on the center mark. When prepared to begin, they
make contact with the back of the right or left wrist. The
referee gives the command to begin at which time the competitors
are required to perform a minimum of 2 revolutions before
initiating any techniques. Time is suspended while the referee
calls for a point and verification and announces their decision
and for consultation or emergency situations. Points are awarded
to the competitor whose opponent has made an error or committed
a personal violation or a serious personal violation. Points
may be awarded for technical violations.
Attack
areas:
Attacks may be made within restricted areas of the body: from
below the base of the neck to above the coccyx or bladder
area. Pushing the neck, head, bladder area, hip joint, or
leg is illegal.
Stepping:
Competitors may take a step or steps forward or backward,
with either the front or the back foot, but may not reverse
the stance, i.e., the front foot must stay forward. Competitors
must keep to the orientation of the center line; they may
not step to the side to defend or to gain an advantage in
pushing.
Violations:
Points are awarded to the opponent of the competitor who committed
the violation. However, the opponent will receive 2 pts if
one commits a serious personal violation. Disqualification
may be enforced for one serious violation and must be disqualified
for 2 serious violations. The referee in consultation with
the judges may disqualify a competitor.
Errors:
Loss of balance and endangering oneself.
Personal
Violations |
Serious
Personal Violations |
1.
Using techniques excessive in strength |
1.
Striking, hitting, punching |
2.
Grabbing the opponents clothes |
2.
Using the head to attack |
3.
Double grabbing (gripping with both hands) |
3.
Using the legs, knees, or feet to attack |
4.
Holding on to prevent loss of balance. |
4.
Twisting the joints (grappling or chin na) |
5.
Attacking an illegal target area |
5.
Using pressure points |
6.
Reversing the stance to gain advantage |
6.
Pulling hair or beard |
7.
Attacking the groin area |
. |
8.
Using any technique determined to cause injury |
Technical
Violations
1. Not following instructions of the referee 9. Unsportsman-like
conduct
2. Not completing the mandatory revolutions
3. Receiving coaching during the round
Points are awarded to the opponent of the competitor who commited
the violation. However, the opponent will receive 2 points
if one commits a serious personal violation as listed above.
Disqualifications:
Competitors
may be disqualified for one serious violation and must be
disqualified for 2 serious violations. A competitor may also
be disqualified by the referee in consultation with the judges.
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MOVING
PUSH HANDS
The competition area will consist of 2 circles. The inner
circle will be 15 feet in diameter while the outer circle
will be 21 feet in diameter. Marks in the center of the circles
will indicate the starting point, which will be the same as
for the restricted step push hands.
After 3 revolutions with the hands, each competitor may begin
moving and proceed until told to stop by the referee.
There will be one round of 90 seconds PUSHING TIME. The clock
will stop whenever the referee stops to obtain scoring from
the judges.
Score will be awarded based upon infractions or mistakes from
an opponent. Points will be awarded for the same infractions
as with the restricted step push hands except, of course,
competitors are now allowed to move at will.
1
point |
Awarded
when ones opponent loses balance, uses excessive
force, forcefully holds on, double grabbing and all
other infractions listed in the restricted step push
hands.
The referees and judges shall especially watch out for
holding. In addition, points are also awarded when ones
opponent steps or is forced out of the circles.
|
2
points |
Awarded
when the opponent steps ON or outside the inner circle. |
3
points |
Awarded
when ANY part of the body touches or falls outside these
circles. |
The
same scoring procedure as for the restricted step push hands
shall be used. As with restricted step regulations, the referee
shall stop the match upon seeing struggling by both competitors
and no points are awarded.
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CONTINUOUS
SPARRING
Protection
must be used for the head, hands, mouth, groin, shin, and
feet. Head gear must cover the side, top, and back of the
head. Face grills are permitted and optional. Gloves must
not expose the fingers. Feet and shin pads may be foam-dipped
or the pull-over instep/shin socks.
Divisions
will be determined on the day of the competition. All bouts
will be 30 seconds. Fighting time and the clock will stop
as dictated by the referee. The best of three 30 second
rounds of continuous light-contact sparring will be the winner.
The winner is declared by a majority vote by the referee and
two judges for each 30-second round. Winner of the first 2
rounds wins the fight. The following actions are not acceptable
and will either result in a break, warning, or disqualification:
Break |
Warning |
1.
Head contact that may cause injury |
1.
Illegal techniques |
2.
Controlled, non-contact technique scored on the back |
2.
Contact to a non-contact area |
3.
Competitor scores 3, quick, unanswered techniques to the
opponent |
3.
Excessive force (w/out malice or intent) |
4.
One or both competitors goes to the floor |
4.
Failure to break on the call |
5.
When any judge calls a fouL |
. |
Disqualification
Immediate Disqualification
1. If an injury occurs to an opponent as a result of a foul
2. Accumulating 4 warnings
3. Running out of the ring, second offense
4. Repeated and deliberately exposing of a foul area
1. Deliberate excessive force/intent to injure
2. Deliberate fouling
3. Rude or belligerent behavior
4. Use of objectionable or abusive language by a competitor
or by their school
Legal
contact areas:
Torso (front part, outside of thigh, outside of leg, entire
arm, and front and side of head gear)
Illegal
targets
1. Back and top of the head
2. Spine
3. Neck and throat
4. Entire knee and knee joint
5. Groin the leg only
6. Inside of thigh
7. Shin, other than to check
Illegal
techniques
1. Knee strikes 8. Floor or ground fighting
2. Elbow strikes 9. Groin Strikes
3. Finger strikes 10. Open hand strikes to the face
4. Take-downs or throws 11. Sweeps to the opponents
back leg or sweeps that attempt both legs of an
5. Joint locking or breaking attempts opponent.
6. Head butts 12. Dangerous blind attempts at spinning hand
or foot strikes.
7. Biting
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WING
CHUN WOODEN DUMMY FORMS
Only
Intermediate and advanced divisions. Intermediate competitors
are to perform the first 4 sections. Advanced competitors
are to perform the complete set. Time limits are: 2 min max
for Intermediate & 2 min 30 sec max for Advanced. Judges
will be looking for attributes including but not limited to
proper body structure during execution of techniques, appropriate
generation of power, and suitable rhythm when executing sequences.
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WEAPONS
SPARRING
Eye,
head, and groin protection is required. Each match will consist
of the best of three - 60 second rounds with a 1 minute rest
period in between. The referee will call for break after each
point made by either competitor. Only vital thrusts and cuts
are counted. A cut to a vital or non-vital point is one which
the last 6 inches of the blade is clearly drawn across the
target area. Thrusts are considered when the point of the
blade makes solid contact, indicating penetration, with the
head, body, or limbs. A hit occurs when the pommel is used
to strike the limbs, head, or body that could disable in a
real situation.
Points:
0.5
point |
Arms
and legs are non-vital areas |
1
point |
Head
and body are vital |
2
points |
Disarming
and striking a vital target in one continuous motion |
|
No
strikes are allowed to the throat or groin areas |
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SHUAI
CHIAO
The
competition area will be covered by a judo-style or wrestling
mat, affixed such that sections will not separate. All competitors
must wear a traditional Shuai Chiao uniform. All Males are
required to wear a protective groin cup. Mouthguards are recommended,
but not required. Glasses and contact lenses are not allowed.
Each
bout shall consist of 3 rounds, each of which shall last a
maximum of 2 minutes with 1 minute rest between them. The
round starts when the referee gives the signal and stops each
time he/she indicates verbally and with the proper signal.
The timekeeper will signal with an audible bell, buzzer, or
whistle when 30 seconds are left in the round and when time
expires in each round.
The
result of a match will be determined by the first competitor
to score 2 points or by the highest score at the end of 3
rounds, tie break, decision, disqualification, or by a foul
imposed upon one contestant. The points awarded will be based
on the general Shuai Chiao rules and regulations.
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CHI
SAU
The
Chi Sau matches will consist of two 90 second rounds, with
a 30 second rest period in between rounds. No long-sleeved
shirts or short pants will be permitted. Competitors will
not be allowed to wear any objects (including jewelry) that
may cause injury to themselves or to their opponents. Fingernails
must be clipped as short as possible, and will be inspected
by the officials. A mouthpiece and groin protector will be
required. Head gear is optional and hand and feet gear will
not be required. The competition area will be a square space
measuring 8 x 8, enclosed and divided into two
halves by tape.
Match
Rules:
Judges
will be looking for a continuous exchange of discernible techniques,
with an emphasis on adherence or sticking. This
is to be distinguished from wrestling, shoving, and boxing.
Striking techniques must be directed to the chest protector
and kicking is only allowed to the chest protected areas and
if at least one hand is in contact with the opponents
arm. Competitors should display good bridging
skills. Points are awarded to the competitor whose opponent
has made an error or committed a personal violation. Points
may also be awarded for technical violations.
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SAN
SHOU FIGHTING
This
event is only for Advanced Adult competitors ONLY. There will
be three 2 minute rounds with a 1 minute rest period in between
rounds. The system of winning 2 rounds out of 3 in a bout
is adopted. Competitors must wear a unified helmet, mouthpiece,
chest protector, shin guards, footguards, and unified boxing
gloves. The colors of the gear should be either red or black
and the competitor must go barefooted. The weight of the gloves
should be 227 grams (8 ounces) for 65 kg & under or 284
grams (10 ounces) for 70 kg & up. All other rules and
scoring methods will closely follow international rules.
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MUSICAL
GROUP EVENTS
Props
for scenery will not be allowed. For each of the events, there
must be between 4 to 6 people. A CD/cassette player will be
provided at the tournament. Please refer to the Time Limit
table for time warning procedures and penalties.
For Taiji Forms & Taiji Weapons the minimum time is 1
min 30 sec and maximum time is 5 min.
For Other Forms & Other Weapons (includes Traditional,
Wushu, & Other Internal/External), the minimum time is
45 sec and maximum time is 2 min.
Scoring:
Scoring
for this event is based on the synchronized movements of the
entire group, smoothness, form, accuracy, difficulty, &
overall appearance of the entire group. Good music that matches
the routine is a valuable asset.
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